Game Security

Anti-Cheat Development for Minecraft

A project focused on detecting unfair advantages by analysing suspicious packet patterns and gameplay behaviours.

Live Comparison

No Anti-Cheat With Anti-Cheat
Player is being hit unfairly from far away

Overview

I built an anti-cheat system to reduce exploit abuse and improve fairness. The work involved observing abnormal client behaviour and correlating it with packet-level signals.

Traffic Analysis Packet Forensics Exploit Mitigation Game Security

What I Did

  • Captured and compared normal vs suspicious packet patterns
  • Designed detection rules for abnormal movement / action timing
  • Implemented mitigation to reduce exploit effectiveness
  • Tested against multiple scenarios to reduce false positives

Tools & Tech

  • Protocol / packet inspection (concepts)
  • Rule-based detection logic
  • Debugging and iterative testing
  • Documentation of behaviours and edge cases

Key Takeaways

  • Packet signals can reveal patterns of abuse, but noise is real
  • Balancing detection vs false positives is critical for user trust
  • Security work often means thinking like an attacker first